Amazon.com: Conan: Return to the Road of Kings (Conan Roleplaying Game RPG) (9781905850082): Gareth Hanrahan: Books
Conan: Return to the Road of Kings (Conan Roleplaying Game RPG) [Paperback]
Publication Date: August 27, 2007
Nemedia, Ophir, Brythunia, Hyberborea, Zamora with its dark-haired women and towers of spider-haunted mystery, Zingara with its chivalry, Koth that bordered on the pastoral lands of Shem, Stygia with its shadow-guarded tombs, Hyrkania whose riders wore steel and silk and gold. But the proudest kingdom of the world was Aquilonia, reigning supreme in the dreaming west. As the Road of Kings takes a traveller through the glittering and decadent realms of the lost Hyborian Age, so too does this tome work toward the same end. These fabled lands of ancient times are the shimmering background of your Conan The Roleplaying Game, the gleaming backdrop against which your action is set. These cultures, the grand forbearers of more modern times, are magnificent and degraded all at the same time. Each culture has its dark, rotten core and its flashy exterior, its gilt mask of civility. The original Road of Kings supplement to the Conan, the Roleplaying Game, explored this harsh world. Return to the Road of Kings expands upon this great work and provides new rules and information for the 2nd Edition.
Shipping Weight: 2.1 pounds
Average Customer Review:
Why three stars? Not for the content, but the presentation.
Pathetic index. Really worthless. The book features many city descriptions (which often include weird population headcounts "accurate" to the person) but you'll have to know which country a given city is in if you want to find one mentioned by name in other materials, and Conan help you if you're trying to find a geographical feature. The index only lists country names, which makes it a Table of Contents in the back of the book. I can't understand this, given the audience for the material and the situations under which one would be attempting to access it.
I believe the modern term is "Epic Fail".
High-gloss paper that makes the B&W artwork look smudgy and which is easily damaged by sweaty thumbs trying to hold open the book. Why they went this route when they opted for a non-glossy paper in all the other books I have is beyond me. There's no color artwork between the endpapers that would call for such paper.
Perfect binding. They bound the book as a hardback, then made that old mistake with the glue? Not only that, the book won't open flat like the rulebook does. More than anything else, this is a problem. Try and *make* the book stay open at a given page and you risk cracking the spine and breaking the binding. Short of a couple of weights of some sort, you'll need both hands to read this one.
The really neat map obviously took much work, which makes the unreadable mix of text/background colors picked all the more puzzling. I cannot read mine without extremely bright light. Red on blue, not good. Black on dark green? Daft. Someone needs to re-read about luminance and contrast in their Art 101 textbook.
Also, the color key on the map vis-a-vis desert, plains and so forth is at odds with the gazetteer descriptions of some of the areas depicted.
If you are a GM, especially if you have only the rulebook (and you don't need more to play), you will find the extra information in this book extremely valuable. Had they used the same physical materials for this book they had used in the rulebook, I'd have given it four stars. With a halfway decent index, five.
Amazon Verified Purchase
Without a doubt the best of the world guides to R. E. Howard's Hyborian Age. Five stars for everything from the black and white art, the writing, and the execution of the book.
Another favorite of mine: The inclusion of a new map based on the research of Dale Rippke. It is very similar to the previously published maps but has some surprising changes in store for anyone who loves maps.
Great :] April 15, 2009
The best of the world guides for the Conan RPG yes it's that great.
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